Breath of the Wild sequel gameplay mechanics possibly revealed in Nintendo patents
Paradigm via Nintendo
The upcoming Legend of Zelda: Jiff of the Wild sequel has left united states of america with a ton of questions, one of which is wondering what sort of new powers Link will have in the new game. A scattering of new patents from Nintendo might concord a few clues.
GameReactor plant a trio of patents that hint at new abilities and game mechanics in the sequel. In Jiff of the Wild, Link tin can employ the powers of Magnesis, Stasis, Cryonis, and Remote Bombs — and he may exist able to rewind time in the new game. In that location were already rumors about this power and one of the patents gives the theory some credence. Information technology shows a barrel being moved back to a previous position, where it stood earlier in time. Combining this with Link's existing Sheikah Slate abilities could make for some clever puzzle solving.
Some other patent details how a player could warp to the tiptop of a suspended platform from underneath it. This can seemingly be performed at any time, provided the platform higher up meets the right weather. We've seen this wall-warping in earlier footage, but it'southward good to know that information technology may work vertically too. Lastly, the tertiary patent details a free-fall system, in which the player tin dive in certain directions and fire their bow as they descend. We've seen bits of this in trailer footage equally well, then there may exist quite a lot of action as Link descends to the surface from the sky in a higher place Hyrule.
We're still waiting patiently for the sequel to get a release date — and a proper name, for that matter. At this point, all we know is that it'due south still aiming for a launch sometime next twelvemonth.
Source: https://www.gamepur.com/news/breath-of-the-wild-sequel-gameplay-mechanics-possibly-revealed-in-nintendo-patents
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